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Installation

Minecraft (Windows, iOS, Android, console)

  1. Download Soulglass_v<version>.mcaddon from the Releases page.
  2. Open the file. Minecraft installs both packs automatically.
  3. Edit your world → Behavior Packs → activate Soulglass.
  4. Edit your world → Resource Packs → activate Soulglass.

Both packs are required

The resource pack carries the translation strings. With only the behavior pack active, every message appears as a raw key such as soulglass.hud.none.

Checking a download is genuine

Optional, and nobody needs it to play. It matters because this add-on handles everything a player is carrying, which makes it worth repacking with something extra and reposting on a download site — and a .mcaddon is a zip, so anyone can open one, change it and close it again.

Every release carries a provenance.intoto.jsonl file. It is not something to install: it records which workflow built each package, from which commit, and the exact SHA-256 of each file, signed by GitHub's own build identity rather than by a key the maintainer keeps.

With the GitHub CLI installed:

gh attestation verify Soulglass_v1.0.0.mcaddon --repo NullSablex/bedrock-soulglass

A genuine file prints a confirmation and exits 0. A file that was modified, even by one byte, fails — its hash matches no attestation, so there is nothing to check it against:

Error: HTTP 404: Not Found (.../attestations/sha256:8cf37be5...)

The point is that this needs no trust in the maintainer, in the site you downloaded from, or in this page. The signature is verified against a public transparency log; either the file came out of this repository or it did not.

Only for files from Releases

Packages you built yourself with tools/build.py have no attestation and will fail the same way. That is expected — nothing signed them.

Bedrock Dedicated Server

BDS does not read .mcaddon. Extract it and place each half by hand:

<server>/behavior_packs/soulglass/
<server>/resource_packs/soulglass/

Finding the packs is automatic. Applying them is not.

On startup the server scans behavior_packs/ and resource_packs/, and writes what it finds into valid_known_packs.json itself. Nothing needs adding to that file — editing it by hand is a common piece of advice and it is wrong, because the server rewrites it.

What discovery does not do is decide which packs a world uses. That lives with the world, so that two worlds on one server can run different packs, and it is declared here:

worlds/<world>/world_behavior_packs.json
[
  { "pack_id": "b41d7a9c-3e26-4f80-95a7-1c8d0b6e2f43", "version": [1, 0, 0] }
]
worlds/<world>/world_resource_packs.json
[
  { "pack_id": "0c7a1e46-8b52-4d93-a1f7-26e0b9c4d385", "version": [1, 0, 0] }
]

<world> is the level-name from server.properties, and the pack_id values are the header.uuid of each manifest — copied above so you do not have to open them. If either file already exists, add the object to the list rather than replacing the file.

Restart the server. The log should show [Soulglass] ready.

If your host does this for you

Panels and managed hosts commonly write these two files when you upload an add-on, which makes it look as though dropping the folders in was enough. It is worth checking the files exist before concluding the add-on is broken — a pack that is present but not applied loads no scripts at all, and the symptom is silence rather than an error.

Development install

A junction lets the game read straight from your clone, so an edit takes effect the next time you enter the world.

=== "Windows"

```powershell
$mojang = "$env:APPDATA\Minecraft Bedrock\Users\Shared\games\com.mojang"
New-Item -ItemType Junction `
  -Path "$mojang\development_behavior_packs\soulglass" `
  -Target "$PWD\behavior_packs\soulglass"
New-Item -ItemType Junction `
  -Path "$mojang\development_resource_packs\soulglass" `
  -Target "$PWD\resource_packs\soulglass"
```

=== "Linux (BDS)"

```bash
ln -s "$PWD/behavior_packs/soulglass"  /path/to/bds/behavior_packs/soulglass
ln -s "$PWD/resource_packs/soulglass"  /path/to/bds/resource_packs/soulglass
```

Path changed in 1.26

The Windows Store edition no longer stores data in LocalState\games\com.mojang. It now lives under %APPDATA%\Minecraft Bedrock\, with worlds separated per account profile.

Troubleshooting

The pack loads but nothing happens. Turn on Content Log GUI under Settings → Creator. Every event subscription is isolated, so a failure names itself in the log instead of silently killing the add-on.

Messages show as raw keys. The resource pack is not active.

/scriptevent says the command does not exist. Cheats are disabled in that world. Using the guide does the same job without cheats.